Halo infinite rating12/10/2023 ![]() ![]() Another critique I had, the lack of multiplayer playlists, is changing when new ones arrive on December 14. I’d love to share that experience within the space of Zeta Halo. Those are some of the fondest gaming memories I have. I’ve completed all five mainline Halo games on Heretic or Legendary with a friend of mine. 343 Industries is working on the co-op experience, which many fans of the Halo franchise deem as a necessary part of the experience. So, what can improve moving forward?įirst thing’s first, we need the co-op campaign. With no sequels on the way, this is it: the experience previewed in the launch campaign of Halo Infinite with the inevitable promise of expanded areas, missions, and other content. Sure, the game just released, but 343 Industries expressed last year that Halo Infinite is part of a 10 year plan. ![]() The Future of Halo is Bright, but There’s Room to Improveĭuring my time working on this Halo Infinite campaign review, I couldn’t help but think about what comes next. That said, Halo Infinite does it masterfully, taking what fans loved about the original titles and morphing them into a blueprint for the future. It’s something many game franchises attempt to do dance across the line of old and new. As you encounter new weapons, fun enhancements to your arsenal of tools, and new enemies, you simultaneously feel the same rush you did playing the original three games in the series but in a new light. You can encounter enemies you didn’t expect, which is also a nice touch. Traversing the map via vehicle or Spider-Man style grapple hooking is a ton of fun. That said, I had enough fun exploring Zeta Halo to not notice much of the gripes I mentally noted. Much like the unvarying approach the game offers to encountering enemies, the landscape is equally repetitive. What doesn’t change, however, is the franchise’s ability to make the same encounters of one Spartan versus dozens of enemies exhilarating. ![]() That’s a huge change from the cutscene-ridden missions of past games. Not unlike Far Cry 6, you can choose what to do in whatever order you deem fit. Upon clearing the pseudo-tutorial, you’re thrown into Zeta Halo, a vast space ripe with various missions to accomplish. As you clear your way through the intro to the campaign, you get a grasp on what feels new and what still tastes as sweet as ever. Your arsenal of familiar Master Chief approaches to clearing out grunts is transformed with this added tool. That’s right the big surprise of the Halo Infinite gameplay premiere last summer really adds more than meets the eye. This time, however, you have a grapple hook. You’re tasked with the standard “eliminate all enemies in an area” job as past games. Halo Infinite Takes the Campaign Experience to New Heightsįrom the start of the Halo Infinite campaign, things feel wildly familiar. Halo Infinite features a Campaign that will almost certainly do the former for players new and old of this iconic series, so here’s our review. Of course, Campaign Mode is also a key element to most Halo games, often leaving fans either thrilled and inspired to go play more multiplayer or leaving them with a bad taste in their mouth. When the multiplayer aspect of Halo Infinite launched early, players applauded 343 Industries and Xbox Game Studios for recapturing the magic of original Halo multiplayer madness. None, however, feels as timeless and primordial as Halo. There are a lot of shooters and action series in gaming. The sandbox fusion for the single-player was far better implemented than what I could think of, although it loses the wild variety of scenarios and biomes classic Halo campaigns are known for.After delaying the game until after the launch of the Xbox Series X|S, Microsoft really proved it trusted 343 Industries with the vision it had in mind for the latest entry in the Halo franchise. I mean, for a fun free-to-play multiplayer and an alright campaign available on Game Pass, why not? Infinite's gun play is fantastic and the main reason it will make you come back every time. But the live-service model Infinite is going for has struggled to provide decent incentives for players to return. The gunplay is incredibly satisfying, and it feels like a return to form for Halo that Guardians completely missed. The multiplayer is worth it for the first few months you play. And with the addition of online co-op, exploring Zeta Halo has never been more fun. But for casual players or those whose favorite part has always been the story, it's worth a try. Sticklers for the classic Halo gameplay may want to skip this one. But it's still very much a Halo game, and one spot where this shines is with the overall narrative and cinematics. Infinite is by no means the best Halo, and its stray from the more linear level design is something I hope they don't maintain in future titles. Good For Lore Fans And Casual Gamers - Branden Lizardi ![]()
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